百科游戏 手游攻略
各位老铁们,大家好,今天由我来为大家分享流放者柯南服务器控制台命令大全,以及流放者柯南控制台代码大全 conanexiles控制台怎么开的相关问题知识,希望对大家有所帮助。如果可以帮助到大家,还望关注收藏下本站,您的支持是我们最大的动力,谢谢大家了哈,下面我们开始吧!
流放者柯南控制台代码大全 conanexiles控制台怎么开
ConanExiles中文设置方法:
1、进入游戏,在Options→Gameplay中设置
2、语言调整
另一种方法:
1、打开游戏根目录下ConanExiles;ConanSandbox;Binaries;Win64;cream_api.ini文件
2、找到language=english英文
3、改成language=chinese中文即可
如果遇到语言设置失效的情况:
1、
在主菜单进入设置,游戏中的语言选择英文应用之后返回到菜单。
2、你会看到菜单都是英文的。之后再次进入设置,你会发现选项栏中的部分是中文部分是英文。
3、在这个时候设置画面即可,不用修改语言,默认又被改成了中文,应用之后进入游戏即可。应该是设置只能接受英文参数导致。
流放者柯南常用管理员指令汇总
流放者柯南这款游戏中作为房主的玩家可以使用管理员指令来进行一些快捷操作,可能部分玩家不是很清楚,下面给大家分享一些常用的管理员指令,一起来看看吧。
常用管理员指令汇总
一、管理员权限获取
按键盘左上的(~)键打开控制台,
输入命令makeMeAdmin
Ping=指玩家与服务端的通讯延迟;受玩家网络运营商、所在地及服务器在线人数、建筑、NPC数量影响。
SFPS=ServerFPS服务器帧数;受服务器资源调用情况、玩家人数、建筑量、NPC数量影响。
三、游戏命令
SummonPlayer[Playername]召唤某玩家
比如召唤“小明”:SummonPlayer小明
Fly飞行(此模式下可以建造建筑)
God无敌模式,再输入一次取消无敌模式
Ctrl+Alt+Shift+L将打开一个小窗口显示你的坐标,可以粘贴复制给管理员方便管理员召唤。
MakeMeAdminXXXXXXXXXX获取管理员权限,X代表管理员密码
MakeMeNormal关闭管理员权限
Invisibility隐形重复命令取消隐形
Cloak关闭敌人检测-NPC将会忽视你的存在
Ghost幽灵模式-让你的角色能够穿过模型(同样可以飞行,但不可建造)
Walk行走模式-让你的角色从飞行模式或幽灵模式回到正常状态
NoSprintCost无限耐力重复命令取消无限耐力
SpawnItemID物品获得-获取一个物品。现在物品ID列表尚未编译完成,最好使用管理面板获得
物品,可以排序和搜索项目的名称和类别
DestroyObject永久删除一个玩家放置的建筑或NPC,一个更容易使用此命令的方式是在
游戏内面对玩家建筑使用Shift+Delete,此命令同时可以做到秒杀生物
Teleport瞬移到你目前视野所看到的地方
TeleportPlayer传送到你指定的坐标(其他玩家通过使用快捷键Ctrl+Shift+Alt+L得到坐标)
ViewPlayer[PlaerName]观看一个你选择的玩家
比如观看“小明”:ViewPlayer小明
ViewSelf退出观看模式
PS:观看模式与瞬移命令结合可以达成传送到某玩家面前的目的(吓到小姐姐别找我)
PrintPlayerInfoPlaerName获得玩家的steam用户名
SHIFT+insert管理员面板中可以调整服务器时间、玩家状态以及刷取怪物或者奴隶,勾选随从选项可以直接刷取训练好的奴隶。
LevelFollowerUpTo[数字1~20]调整当前跟随状态的奴隶等级
比如要把奴隶等级调整为20级:LevelFollowerUpTo20
FillPlayerPurgeMeter单人模式充满扫荡条
FillAllClanPurgeMeters部落模式充满扫荡条
StartNextPurgePhase开始扫荡(应在扫荡条满状态下使用)
StartNextWave开始下一波扫荡(每次扫荡有多个波次,一般越后波次强度越高)
EndPurge结束扫荡
流放者柯南控制台命令
流放者柯南是一款由Funcom开发发行的一款开放世界式的生存游戏,游戏拥有裸露,暴力,血腥,动作,大型多人在线,角色扮演等要素,下面我们为大家带来流放者柯南控制台指令大全。
在游戏中按insert键或者~键就能呼出控制台,下面就是控制台的指令大全。
A-O
a.AnimNode.StateMachine.EnableRelevancyReset
a.ForceParallelAnimUpdate
a.ParallelAnimEvaluation
a.ParallelAnimUpdate
a.ParallelBlendPhysics
a.URO.Draw
a.URO.Enable
a.URO.ForceAnimRate
a.URO.ForceInterpolation
abtest
abtest.CoolDown
abtest.HistoryNum
abtest.MinFramesPerTrial
abtest.NumResamples
abtest.ReportNum
AllowAsyncRenderThreadUpdates
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates
AllowAsyncRenderThreadUpdatesEditor
AssetRegistry.Debug.FindInvalidUAssets
AssetRegistry.GetByClass
AssetRegistry.GetByName
AssetRegistry.GetByPath
AssetRegistry.GetByTag
AssetRegistry.GetDependencies
AssetRegistry.GetReferencers
beacon.DelayCancellationResponse
beacon.DelayFullResponse
beacon.DelayReservationResponse
beacon.DelayUpdateResponse
Canvas.DistanceFieldSmoothness
CauseHitches
Collision.ListChannels
Collision.ListComponentsWithResponseToProfile
Collision.ListProfiles
Collision.ListProfilesWithResponseToChannel
Compat.MAX_GPUSKIN_BONES
Compat.UseDXT5NormalMaps
con.MinLogVerbosity
CPUTime.Dump
CriticalPathStall.AfterInitViews
CriticalPathStall.ParallelAnimation
CriticalPathStall.TickStartFrame
d3d11.ZeroBufferSizeInMB
D3D12.AdjustTexturePoolSizeBasedOnBudget
D3D12.CommandListBatchingMode
D3D12.EnablePSOCache
D3D12.ForceThirtyHz
D3D12.MaximumFrameLatency
D3D12.MaxSyncCounter
D3D12.RefreshPercentageBeforePresent
D3D12.StablePowerState
D3D12.SyncInterval
D3D12.SyncRefreshThreshold
D3D12.SyncThreshold
D3D12.SyncWithDWM
d3d12.ZeroBufferSizeInMB
D3D12RHI.FeatureSetLimit
debug.EnableLeakTest
demo.AsyncLoadWorld
demo.CheckpointUploadDelayInSeconds
demo.EnableCheckpoints
demo.FastForwardDestroyTearOffActors
demo.FastForwardSkipRepNotifies
demo.GotoTimeInSeconds
demo.MinRecordHz
demo.QueueCheckpointChannels
demo.RecordHz
demo.SkipTime
demo.TimeDilation
demo.UseAdaptiveReplayUpdateFrequency
DumpConsoleCommands
DumpCopyPropertiesForUnrelatedObjects
dumpticks
DumpVisibleActors
dw.AILOD0BehaviorTreeTickRate
dw.AILOD0ControllerTickRate
dw.AILOD0ListenServerControllerTickRate
dw.AILOD0ListenServerMovementTickRate
dw.AILOD0ListenServerPostPhysicsTickRate
dw.AILOD0MovementTickRate
dw.AILOD0NetPriority
dw.AILOD0NetUpdateFrequency
dw.AILOD0PostPhysicsTickRate
dw.AILOD1BehaviorTreeTickRate
dw.AILOD1ControllerTickRate
dw.AILOD1Distance
dw.AILOD1ListenServerMovementTickRate
dw.AILOD1ListenServerPostPhysicsTickRate
dw.AILOD1MovementTickRate
dw.AILOD1NetPriority
dw.AILOD1NetUpdateFrequency
dw.AILOD1PostPhysicsTickRate
dw.AILOD2BehaviorTreeTickRate
dw.AILOD2ControllerTickRate
dw.AILOD2Distance
dw.AILOD2ListenServerMovementTickRate
dw.AILOD2MovementTickRate
dw.AILOD2NetPriority
dw.AILOD2NetUpdateFrequency
dw.AILOD2PostPhysicsTickRate
dw.AILOD3BehaviorTreeTickRate
dw.AILOD3ControllerTickRate
dw.AILOD3Distance
dw.AILOD3MovementTickRate
dw.AILOD3NetPriority
dw.AILOD3NetUpdateFrequency
dw.AILOD3PostPhysicsTickRate
dw.AILODUseRaycasts
dw.AllowAILODOverlay
dw.DefaultPathFollowingBlockDetectionDistanceThreshold
dw.DefaultPathFollowingBlockDetectionInterval
dw.DefaultPathFollowingBlockDetectionNumSamples
dw.DrawReplicatedLocationAndRotation
dw.DrawStaticNavigationRadius
dw.EnableAILODSystem
dw.EnableAISpawning
dw.EnableInitialAISpawningPass
dw.EnableNPCTerritorySpawnerInitialization
dw.EnableStaticRoamingPaths
dw.ExitWhenNPCTerritorySpawnerInitializationDone
dw.ForceUseDBSpawnLocation
dw.MaxConcurrentNPCTerritorySpawnerInitializations
dw.nav.AvoidanceBreakingCurvePower
dw.nav.AvoidanceBreakingStartFraction
dw.nav.AvoidanceFov
dw.nav.AvoidanceLeftBias
dw.nav.AvoidanceLimitYawSearchRange
dw.nav.AvoidanceObstacleOverlapWeight
dw.nav.AvoidancePerpendicularAngleMaxAdjustment
dw.nav.AvoidancePerpendicularAngleOversteering
dw.nav.AvoidanceSearchRangeRampCooldown
dw.nav.AvoidanceUseCurrentAngleWeightForBreaking
dw.nav.AvoidanceUseIdealYawAsInput
dw.nav.AvoidanceUsePerpendicularAngleComputation
dw.nav.AvoidNonPawns
dw.nav.BlockDetectionMinYaw
dw.nav.DepenetrationLength
dw.nav.InterpolateAvoidanceResult
dw.nav.RaycastEdgeEntryOffset
dw.nav.SmoothTurnCornerInflation
dw.nav.UseBrokenInterpolation
dw.NetClientFloatsDuringNavWalking
dw.NPCsTargetBuildings
dw.NPCsTargetNPCs
dw.NPCsTargetPlayers
dw.OverrideNetworkHash
dw.SkeletalMeshTickRate
dw.TerrainLOD1RelativeStreamingDistance
dw.TerrainLOD2RelativeStreamingDistance
Engine.MinNumOverlapsToUseTMap
foliage.ASyncInstaneBufferConversion
foliage.BoundLODRangePerInstance
foliage.CullAll
foliage.CullAllInVertexShader
foliage.DensityScale
foliage.DisableCull
foliage.DisableCullShadows
foliage.DitheredLOD
foliage.ForceLOD
foliage.Freeze
foliage.LODDistanceScale
foliage.LogFoliageFrame
foliage.MaxOcclusionQueriesPerComponent
foliage.MaxTrianglesToRender
foliage.MinimumScreenSize
foliage.MinInstancesPerOcclusionQuery
foliage.MinLOD
foliage.MinVertsToSplitNode
foliage.OnlyLOD
foliage.OverestimateLOD
foliage.RandomLODRange
foliage.RebuildFoliageTrees
foliage.SplitFactor
foliage.Test
foliage.ToggleVectorCull
foliage.UnFreeze
ForceBuildStreamingData
FX.AllowAsyncTick
FX.AllowCulling
FX.AllowGPUSorting
FX.EarlyScheduleAsync
FX.FreezeGPUSimulation
FX.FreezeParticleSimulation
FX.GPUCollisionDepthBounds
FX.GPUSpawnWarningThreshold
FX.MaxCPUParticlesPerEmitter
FX.MaxGPUParticlesSpawnedPerFrame
FX.MaxParticleTilePreAllocation
FX.ParticleSlackGPU
FX.RestartAll
FX.TestGPUSort
FX.VisualizeGPUSimulation
g.TimeToBlockOnRenderFence
GameLiveStreaming.StartBroadcasting
GameLiveStreaming.StartWebCam
GameLiveStreaming.StopBroadcasting
GameLiveStreaming.StopWebCam
gc.AllowParallelGC
gc.CollectGarbageEveryFrame
gc.CreateGCClusters
gc.FindStaleClusters
gc.FlushStreamingOnGC
gc.ListClusters
gc.MaxObjectsInEditor
gc.MaxObjectsInGame
gc.MaxObjectsNotConsideredByGC
gc.MergeGCClusters
gc.MinDesiredObjectsPerSubTask
gc.NumRetriesBeforeForcingGC
gc.SizeOfPermanentObjectPool
gc.TimeBetweenPurgingPendingKillObjects
GPUSort.DebugOffsets
GPUSort.DebugSort
GraniteSDK.DrawDebugTiles
GraniteSDK.ForceLogo
GraniteSDK.Record
GraniteSDK.ReservedRatio
GraniteSDK.SkipResolver
grass.CullSubsections
grass.densityScale
grass.DisableGPUCull
grass.Enable
grass.FlushCache
grass.FlushCachePIE
grass.GuardBandDiscardMultiplier
grass.GuardBandMultiplier
grass.MaxAsyncTasks
grass.MaxInstancesPerComponent
grass.MinFramesToKeepGrass
grass.MinTimeToKeepGrass
grass.PrerenderGrassmaps
grass.UseHaltonDistribution
grass.UseStreamingManagerForCameras
help
hmd.DirectSoundVoiceCaptureDeviceIndex
httpReplay.ChunkUploadDelayInSeconds
httpReplay.MaxCacheSize
httpReplay.MetaFilterOverride
InGamePerformanceTracking.Enabled
InGamePerformanceTracking.HistorySize
l.UserID
Landscape.Combine
Landscape.Patches
Landscape.Static
ListTimers
LoadTimes.DumpTracking
lod.CompensateForFOV
lod.TemporalLag
log.Category
log.Timestamp
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